Emudreams(1996) NEWS FROM 60 DAYS MUSEUM

Cemu 1.20.1c [1096][witek], 2020-08-01 16:10:59

[Source: http://cemu.info]

# New in 1.20.1c:

Vulkan: Device creation should no longer fail on Intel GPUs

# New in 1.20.1b:

general: Fixed a recent regression where Cemu would not detect accounts anymore

OpenGL/Vulkan: Improved robustness of buffer cache and tweaked allocation strategy
Crashes due to "Out-of-memory in GPU buffer" should be less frequent

OpenGL/Vulkan: Added support for triangles as input primitive in geometry shader
Fixes invisible bubbles in Yoshis Woolly World level 3-4 (#243)

OpenGL/Vulkan: Back stencil function now uses the correct register bitfield
This fixes broken shadows in Wonderful 101

Vulkan: Further tweaks to Vulkan barriers which should fix some GPU-specific graphic issues

debugging/Vulkan: If a frame debugger is detected (e.g. Nsight or Renderdoc) then Cemu will provide debug names for textures and shaders

# New in 1.20.1:

general: Added additional safe-guards for online mode, previously Cemu could crash if online mode was only setup partially
general: Changing mlc path will also update quick account settings in the menu bar now

GX2: Fixed incorrect offset calculation in GX2PatchDisplayList()
This resolves an issue in Yoshis Woolly World where some objects would not render at all (#243)

OpenGL/Vulkan: Shaders which use FETCH4 or TEXTURESIZE instruction on 1D textures will no longer fail compilation
Fixes more invisible geometry in Yoshis Woolly world (#243)

OpenGL/Vulkan: Added burst count support for shader MEM_RING_WRITE instruction
Used by geometry shaders in Yoshis Woolly World (#243) and DKC Tropical Freeze (fixes polygon explosions from collectibles)

OpenGL/Vulkan: Added a workaround to compensate for minor differences in texture sampler behavior on some driver/hardware implementations
This should fix shadows in Breath of the Wild on AMD and Intel GPUs

Vulkan: Internal tweaks for Vulkan barriers (vkCmdPipelineBarrier) used in buffer cache
This *may* resolve some issues with flickering geometry on AMD and Intel GPUs

AX: Fixed AXQuit not properly resetting the internal voice lists
This resolves issues in several games that would either crash or not play any sound at all (#372)

logging: Fixed incorrect logging of return values for some API

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