Emudreams(1996) NEWS FROM 60 DAYS MUSEUM

Ootake 2.97 [1096][witek], 2020-03-20 19:12:32

[Source: http://www.ouma.jp/ootake/]

2020/03/20 2.96 released

- This is a notice to those who have built and used the Ootake attached source code file. The version of "Visual Studio" in the development environment has been changed from 2008 to 2019(Community). The attached source project file is for 2019 and cannot be read in 2008. Microsofts VS2019(Community version) can be used free of charge for personal development.
- "Start Adjust TV Top-Position" was added to "Setting->Screen" menu. You can set the default vertical display start position when using the old TV display mode ([F11]key, narrow range display). In addition, the default value was set to [Pos 1](lines for the upper one dot and the lower five dots are not displayed).
* When using the resume mode ("File->Set Resume" menu), the vertical display start position is saveed for each game, and it takes precedence.
- When pressing the shortcut key of "Screen size switch" during pause, the game will remain paused even after switching the screen. Fixed a bug that the buttons did not respond when connecting the second and subsequent joypads.
- After setting shortcut keys such as the fast-forward button ("Speed-> Configure VSpeedUp Bttuon" menu), the problem that the joypad operation was not accepted until Ootake was closed once and started up again was fixed.
- Speed and timing are closer to the actual machine. Solved the problem that the status display sometimes fluctuated in "Dungeon Explorer".
- Fixed a bug that Ootake stopped when the number of CD-ROM drives increased or decreased due to virtual CD software, etc.
- The screen fluctuates when pressing the [F11] key to enter overscan TV mode in "Ryuuko no Ken" (software that has low resolution at the top of the screen and high resolution at the bottom of the screen) was fixed.
- Other minor details have been fixed and improved.

Update:

2020/03/21 2.97 released

- Solved the problem that when running Ootake v2.96 released yesterday on "Windows7", an error stating "The program could not be started because there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput library used in Visual Studio 2019 has been changed to the "xinput9_1_0.lib" that can be used on Windows7).
In addition, it corresponds to work on WindowsXP/Vista.

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